Dates: December 20 and 21, 1938
Location: San Francisco
Guest NPC: Tim Stokes
Darcy and Chrismon attend a speech by the British Ambassador, who is shot dead on the podium, felled by a sniper. Pursuing the sniper into the street, they discover that someone has lifted their wallets, then left them in the street to be discovered. Darcy picks hers up and gets a visionary clue, and a name: “Maya.” She also meets a woman from the British Consulate, Dorothy Lacey.
They begin researching Maya and also call in Robert Kane. There seems to be no obvious connection to the term, significant in Hindu mysticism, and an assassination. The three agree to pursue more research separately, and meet the next day.
Darcy learns that the assassinated Ambassador had a number of personal enemies, including a brother-in-law, Dominique Rouen. Chrismon gathers more about the concepts and personification of Maya, and Robert turns up some information about an up-and-comer in the San Francisco underworld, “Shermy the Shot.”
They meet for lunch and share what they admit are pretty sketchy leads. As they get ready to leave the restaurant, Chrismon picks up a message from one Sherman Koop, requesting a meeting with herself and Darcy. She calls him back and they settle on a meeting at Chrismon’s shop, a few hours later.
There’s time for a bit more investigation before the meeting. Robert learns that Sherman Koop is almost certainly “Shermy the Shot,” and is a trained sniper. He is also a smuggler, and one of his contacts is a man named Kinsey Loo. Chrismon goes back to her shop, where her clerk, a student of the paranormal named Tim Stokes, gives her a card from Sherman Koop. Chrismon gives Tim the rest of the day off, to get him out of any potential harm’s way. Darcy learns of the existence of an esoteric secret society called the “Order of Maya,” and that Dominique Rouen is a member. Another of Darcy’s contacts confirms Sherman Koop’s identity and practice as a smuggler.
The time for the meeting arrives. Darcy, Chrismon and Robert quickly compare notes, then Robert finds a place to hide. Sherman Koop arrives. He confirms that he killed the Ambassador, and that he could have killed Darcy and Chrismon as well, but chose not to. He claims to be a member of the Order of Maya and wants them to join as well. They agree to attend a meeting and Koop tells them he will be back that evening to escort them there.
Koop returns, and takes Chrismon and Darcy, blindfolded, to the meeting. Robert surreptitiously follows. They are taken to a house in the Marina district, quite possibly a diplomatic residence. Darcy and Chrismon are taken to an upstairs room. When their blindfolds are removed they see three veiled figures, seated around a statue of a goddess that looks like something out of Darcy’s vision of the day before.
It is revealed that this gathering is one part of the Order of Maya, a group that seeks to take over the world. Koop, still a candidate for full membership, recommended trying to get Darcy and Chrismon to join. Meanwhile, Robert dons the guise of the Silver Ghost and sneaks into the house.
When Darcy and Chrismon show no interest in joining the Order, one of the veiled figures picks up a sword and prepares to kill them. Darcy opens fire with a gun from her purse.
A general firefight erupts. Of the three veiled members, one — Dorothy Lacey, the consular assistant — is killed; one, Dominique Rouen, is wounded; and the third, Kinsey Loo, escapes. Sherman Koop is also wounded. The trio of heroes quickly searches the house before the police arrive, but find no further clues to the Order of Maya.
Elements of Note
This adventure introduced the Order of Maya, a global, quasi-mystical organization whose goals are nothing less than to take over the world. Having been foiled once by our heroes, they will no doubt be looking for payback.
This game marked the end of a series that was played entirely by instant message chat. Subsequent games have been played either over a message board forum, or by a combination of message board and IM chat.
This adventure was also an effort to address some complaints that had been made by the players, and was an attempt to give each of the characters a chance to make significant contributions to the action, as well as making the danger and the risk to the characters a bit greater.